Marking 20 years since Guitar Hero first launched across the Atlantic, giving everyday gamers the opportunity to feel like rock legends. Figuratively speaking, though you'd be hard-pressed telling that anyone who's nailed the epic four-minute guitar solo in front of an enthusiastic crowd of friends.
Developed by the developers, the game provided users with a guitar-shaped controller to match on-screen cues scrolling down the screen synchronized to the music. Every sequence mimicked particular chords, producing the feel of a genuine performance.
Harmonix previously tried its hand in the music genre prior to teaming up with RedOctane, later acquired by the gaming giant during the mid-2000s. Together, they laid the groundwork for an unlikely massively profitable franchise which made a remarkable influence on numerous of the artists included, introducing classic groups to millions of gaming enthusiasts.
A former executive, ex-chief operating officer from the developer, remembers the initial financial challenges of licensing the recordings – even though initial releases primarily featured cover versions.
“We reproduced every song because the cost prohibitive,” he says. “Even with the necessary permissions by themselves, it was nearly impossible. We couldn’t get acts such as the Who – the publisher had virtually no money, and our team was fairly certain it would fail. But once Guitar Hero became a hit, and record sales airtime increased, all artists desired to be in.”
He adds: “One of the remarkable aspects was the number of mothers and fathers got in touch and thanked us for exposing their kids to the music they adored. It became a multigenerational phenomenon.”
Timeless Music Finds Younger Fans
Northern Irish blues-rock band one featured act had Never Too Late in the 2008 release the popular installment. Guitarist the artist remembers how the series brought older hits to the forefront: “Guitar Hero offered a larger, younger audience. Typically this had been considered music that was past it, however when it was featured on the title and teenagers discovered it, suddenly it became trendy. This validated it, and got rid of the outdated tag. It provided all our music renewed popularity.”
At that time, the band's debut album remained unreleased in the US, meaning the game served as a primary platform of discovery for the band as they went on US tour supporting AC/DC. “The roadies were playing the song on the tour bus, and several recognized us thanks to the game,” Mahon says.
Major Band Titles and Lasting Influence
Rock’s heavyweight names quickly took advantage of the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated game editions that focused on each band’s catalogue and related lore, imagery and legendary status. In the case of, the Aerosmith edition, it was said earned the band greater revenue than any of their records. It moved well over half a million units upon release, and sales of their songs rose of up to 40% at a time as the industry faced decline.
The series continues to inspire nimble-fingered dedication among its fans. Recently, a streamer achieved an impressive attempt featuring Through the Fire and Flames – a notoriously difficult power-metal song made popular by the game – using a fan-made version, a freeware game with similar mechanics but an array of customisation options. This track is challenging even in the hardest setting, not to mention played at double speed while hitting every one of its near 4,000 notes. The streamer claimed requiring nine months to accomplish.
“The game offers a, fantasy thing. If you play Call of Duty, it doesn't imply you ought to pick up actual weapons and enlist,” notes musician Herman Li.
DragonForce previously wrapped up a successful tour before their hit appeared on Guitar Hero III, but Li says it turned them into a household name. “I recall the record label calling to tell me that our selling albums like crazy,” he shares. “Popularity surged when we next toured, and we were playing right ahead of top acts on the Mayhem festival.”
Indeed, DragonForce’s exposure via the game was so immense that it risked overshadow everything else the band has done. Recently, the song featured in a trailer for Despicable Me 4. “Previously I felt differently, but now I accept it,” Li says. “If you only listen to one DragonForce song, it’s totally cool – everyone’s got a unique musical journey and I’m glad we played a role in fans' experiences”.
Enduring Legacy from the Plastic Guitar
Top-tier promotion, be it for cars, clothes or games, extends beyond than selling something – it inspires a longing. Did Guitar Hero harness this? “Precisely what we were trying to create,” he confirms. “That thrill of performing as a rock star on the stage. Since the beginning, the co-founders felt that humans have a natural urge to make music, and they wanted to use technology to allow people to do it”.
Most of Guitar Hero games came out in just a five-year period from 2005 to 2010, including spin-offs such as DJ Hero, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest on peripherals died down, except for a brief comeback several years later.
Games such as the fan project and Fortnite Festival have maintained the scene active, with set to be a new product from the founders on the way. A new studio has entered work on its debut music game. The initial creators are both involved in advisory roles. Is the world prepared to welcome a new entry in the spirit of the classic?
“Our team believed those games might become similar to sports games where you can update every year,” Dornbrook says. “There’s so much fresh tracks that it could be evergreen, so I’ve always been optimistic. It's entirely possible for it to persist for future fans.”